Tag Archives: underground

Fort Narin

Fort Narin

Fort Narin

This small fort was built a few miles from the town of Narin in order to help protect the road from bandits. It was built at the top of a sheer-sided hill that overlooked the farmlands. After a brief conflict with hobgoblins a century past, the fort had been destroyed by fire. The people of Narin was disorganized, focused on their own defence, and weren’t able to properly reclaim the countryside again for another decade. By then, plans for rebuilding the fort were too expensive and dangerous to undertake.

Having fallen into ruin, only the basement is in reasonable condition. The armory is to the left of the anteroom, but is protected by a heavy steel portcullis. To the right is the brig where captured bandits were often kept until they could be tried in town. Otherwise, there is a small mortuary, a shrine to a minor god, a training room, and a newer hidden chamber that is used, perhaps, by an exiled mage who wants a bit of privacy.

This was the first dungeon I ran with a new group of players a few years ago and one the first maps I’d drawn with a pen. You might notice some corrections I made to the map to clean it up; my lines weren’t as straight as I’d like back then. The dungeon mostly contained animals; the breaks in two of the rooms indicate animal tunnels through the wall.

“The thief and the barbarian had heard there was treasure hidden away by the fort’s commander and were hoping to ‘liberate’ it. The thief noticed that a hole had been dug into the wall of the corridor adjacent to this room, so they entered cautiously. A warning hiss met their advance; a troupe of badgers had made a nest at the back of the room. The barbarian noticed the treasure chest behind the badgers and said, ‘Well, we’re in for a long fight…’”


Random Underworld Contact Generator

A merchant who will buy stolen jewelry and treasure

This table is meant to be used with the post earlier this week about the Street-hood Profession. If you want to make up an interesting NPC on the fly when the Street-hood creates a Contact, just roll 3d20 to generate a name and use their nick-name as a seed for their backstory or an interesting detail. If the player isn’t picky about what kind of Contact they want, their specialty can also be found.

If anyone has more suggestions, please leave a comment. If I get enough, I’ll add them to the table. Enjoy!

d20 Name Prefix Suffix Optional Specialty
1 Alec Dead- Boy Bodyguard of a local aristocrat
2 Arik Empty- Coin Bodyguard of a local crime boss
3 Bronn Fancy- Dagger Bouncer at a private club
4 Cathi Flat- Eye Connected to hitmen
5 Dalga Four- Face Crime scene cleanup / disposal
6 Eskal Glitter- Finger Fence (jewels only)
7 Galf Gold- Foot Fence (magical)
8 Hershk Grab- Girl Fence (mundane)
9 Ingrit Hide- Hand Guard at local prison
10 Itani Know- Head Information on Assassins
11 Jalk Light- Knife Information on Illusionists
12 Lutho One- Lip Information on local clergy
13 Morfo Pretty- Mouse Information on the city’s criminals
14 Otho Silver- Mouth Information on the city’s underworld
15 Rynph Solid- Pants Information on Theives Guild
16 Soren the Rat Master Locksmith
17 Taigec the Ring Officer in the local law enforcement
18 Turg Three- Shoe Retired cat-burgler
19 Vik Tight- Tongue Retired smuggler
20 Worrt Two- Tooth Sells specialty ammunition