Dragon’s Egg Crack
This cave system is home to a dragon (or the remains of a dragon’s lair), but could potentially house several other animal lairs near the entrance. Near the center of the map is a deep, though narrow chasm. Though difficult to traverse in the middle, it’s much easier further up, though one ought to find the hidden passage in order to move forward.
The lair itself is designed to give the dragon certain advantages. They can use their breath weapon from several raised ledges to prevent approach and a lack of easy access to that upper ledge may slow down unprepared adventurers.
A hidden chamber just off the dragon’s lair could hold just about anything…
“You decide to drop a torch down the chasm to try to gauge how deep it is. As it tumbles down, it clatters against a ledge, sending echoes throughout the cave. A deeper, louder rumble answers it from the cave on the other side of chasm. Rocks tumble over the ledge as something large begins moving…”
Useful for any expedition into the lair of any large, winged reptile with a devastating breath weapon, the chasm in the center goes a long way towards keeping potential invaders out.
The structures in the South West were built by bandits who didn’t know a dragon lived on the other side of the chasm. The quickly discovered the error of their assumptions. Now, it’s a useful place for the dragon to keep a few loyal allies close by. Alternatively, the dragon may have hidden the cave entrance on the other side of the chasm and a clue of its existence (or that of the secret entrance) could be found here, since the dragon is too large to fit inside.
The chasm is wide enough that typical light sources cannot reach the other side, nor can they reach the bridge below them. Of course, the truly sadistic DM would make sure that, one way or another, they encounter something flying around in the dark that they did not expect.
Inside the dragon’s lair is a large chimney up to the surface. Unless one sees the dragon flying out of it, they’d never spot it and only an expert mountaineer could hope to climb the sheer rock face. At the other end of the cavern is where the treasure horde, a clutch of eggs, or a few young drakes could be hidden.
I really enjoyed using this large, but straight-forward map in my game and I’ll probably use it again. Let me know if you use it too!
Also, Happy New Years to my readers and here’s a toast to always making your saving throw!
Wererat Den Level 1
A hole in the side a cliff near a long-ruined thorpe leads adventurers down into a series of narrow tunnels and perilous caves that seem deserted at first, but they quickly discover that someone has set themselves up deeper down. The musky smell of rat-dung lingers on the ground as they move farther inside and whiskers twitch behind every rock formation and above every ledge.
At the first intersection into the eastern cave is a steep, gravelly slide down 30 ft that may cause the unwary to slide right off the ledge and into danger.
The small man-made structure features a trapdoor that will send intruders down into the largest cave where an ambush no doubt awaits them while they pick themselves up.
The cave itself features a very deep chasm spanned by a bridge or a rope-swing. The stairs at the rear lead into the well protected Rat-Warrens of Lord Sharptooth. Whether Sharptooth is simply a huge Wererat or their demi-god is unclear, but the fanatical devotion the skirmishers give Sharptooth is.
I’ll post some of the variations on the Wererat that I used in the adventure set here very soon.