Demonologist Spell List

Demonologist Spell List

The Demonologist class is located here.

Level 1 LEvel 4 Level 7
1 Augury 1  Bestow / Remove Curse 1  Limited Wish
2 Burning Hands 2  Enchant Arms 2  Power Word: Stun
3 Detect Magic 3  Fear 3  Simulacrum
4 Identify 4  Fire Shield 4  Summon Demon
5 Light / Darkness 5  Polymorph Self 5  Summon Monster 6
6 Protection from Evil / Good 6  Polymorph Other
7 Read Languages 7  Summon Monster 3
8 Read Magic 8  Wall of Fire
9 Summon Familiar
10 Summon Minor Monster
Level 2 LEvel 5 Level 8
1 Bane * 1  Animate Dead 1  Mind Blank
2 Darkness Globe 2  Cloudkill 2  Power Word: Blind
3 Detect Evil / Good 3  Contact Other Plane 3  Summon Monster 7
4 Detect Invisible 4  Magic Jar 4  Symbol
5 Ray of Enfeeblement 5  Summon Monster 4 5  Trap the Soul
6 Scare 6  Summon Shadow
7 Strength 7  Teleport
8 Summon Monster 1 8  True Seeing
Level 3 LEvel 6 Level 9
1  Dispel Magic 1  Cone of Flame ** 1  Astral Projection
2  Flame Arrow 2  Death Spell 2  Gate
3  Fireball 3  Dweomer of Rage 3  Meteor Swarm
4  Infravision 4  Legend Lore 4  Power Word: Kill
5  Protection from Evil / Good 10′ radius 5  Spirit Wrath 5  Summon Monster 8
6  Slow * 6  Summon Monster 5 6  Wish
7  Tongues
8  Summon Monster 2

* This spell cannot be cast as the reverse
except to counter another spell of the same
name.
** Like cone of cold, except it deals fire
damage.

New Spells

Summon Monster, Minor
Level: 1 (Demonologist)
Duration: 1 round + 1 round per level
Range: 20’
This spell conjures 1d6 creatures with less than 1 HD or 1d2 1st-level (or 1 HD) creatures that arrive at the beginning of next round to an exact location within range which is specified by the caster. The monsters summoned are determined by the referee. Summoned monsters may be commanded to fight nearby foes and do so until death or until the spell duration ends. Creatures may be commanded to perform other tasks and do so if it is within their abilities.

Summon Monster 8
Level: 9 (Demonologist)
Duration: 9 rounds + 1 round per level
Range: 100’
This spell conjures (1d3) 8 HD creatures that arrive at the beginning of next round to an exact location within range which is specified by the caster. The monsters summoned are determined by the referee. Summoned monsters may be commanded to fight nearby foes and do so until death or until the spell duration ends. Creatures may be commanded to perform other tasks and do so if it is within their abilities.

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